Quiz de l'Anthropocène is an interactive educational platform featuring 30+ quizzes and 25,000 participants, designed to raise awareness about environmental issues. The challenge: transform this educational resource into a captivating learning experience.
Our approach combines gamification with scientific rigor to deliver a personalized and social learning experience. The new design is built on three key pillars: adapting to user expertise levels, integrating social elements, and ensuring a seamless user journey.

How can we create an enriching learning experience through play that users want to share with their community?

Quantitative Phase:
Qualitative Phase:
Key Insights:
Users favor playful learning about environmental issues and appreciate social and eco-designed platforms. They seek progressive goals, motivating rewards, and enjoy sharing compelling information.

Primary Persona
I care deeply about climate issues and enjoy discussing them with those close to me.
- Charlotte
Core Needs:
Secondary Persona
I want to understand how to act at my level.
- Nicolas
Core Needs:


Protocol
Key Results by Phase
Phase 1: Platform Retention
Phase 2: Gamification Retention
Phase 3: Social Engagement
